Saturday, June 17, 2006

Crush All - Showtime / Smithsonian Nazis

http://www.nytimes.com/2006/04/01/arts/television/01smit.html?ex=1301547600&en=8293d567dfc155d7&ei=5090&partner=rssuserland&emc=rss

Remix this and get it out...Showtime / Smithsonian are brokering a deal to cut American Cinema off from Americana....

Crush those bitch Nazis...

Friday, June 09, 2006

We don't need a kinder gentler Machine Gun Hand

We need one with steady aim, courage, and purpose.
Make your mark sharp, and then cut it.
This continued bullshit about the last moments of Zarqawi is just Media Yellow all the way.
They should come out and say it. We aced him in surgery.

Yes, I'm working on a full house here...

Those are my kings, next I'm working on aces high...

Anger Issues

Some people might say I have anger issues.
They might be right.

Because I desire to have the same legal protections as every American Citizen, and they are so often trampled on yes.

Right now I'm starting to get really uptight with banks, but I'm holding my tongue there for now. Because there is still a chance for that to turn around. One of them might actually realize that they've screwed me and pay me back what they owe me. It's doubtful, but its better than the alternative.

And btw : the media is bigger than banks anyway. And they will continue to be my target. The media needs to hear the people, not the other way around. People run scared on target words, and are expected to do things based on the whims of shareholders who ultimately want them to vote one way or another. In otherwords, the media have positioned themselves as a means to power. "Sheep tremble and here come the votes..." - RATM.

The media are your enemy, they make the small become the huge, and the huge become the small, based on as I said, what their shareholders decide will sell. There is a direct translation to those closed doors above wall street.

Turner Broadcasting...You're the next mark, I intend to find out your holdings and expose them.

zaqari is not a martyr

A martyr is a hero who saves people. This man did nothing but kill indiscriminately. It is unconscionable for news agencies like CNN to continue with their bullshit repeating of his name and attempting to make him a hero of whatever fucking cell he represented.

CNN both barells are pointed at you (metaphorically anyway). Who do you think you represent by making him out to be a martyr for what - a martyr for terror? And for Christ sakes, Anderson Cooper - get a new haircut...something that can't be easily parted, because when the next attack comes on US Soil, you'd better be prepared for people to be pissed at the media for trying to create a legacy for this fucking shitbeast who literally chopped off a human head live for the world. How would you like it if it were you on the ground face to face with him? You wouldn't so why put the American Populace through the trauma of recounting his supposedly momentus last moments....

Fuck you CNN. Come sue me...You'll find me under that rock you dare not look under, the rock that says truth and reason.

I invite my current readers to review older posts around Christmas time last year.

Monday, January 23, 2006

POLAND DID NOT SURRENDER

AND NEITHER WILL WE...

CANADIAN FUCKERS AT CFNY
MavDecker
to adam12
More options 1:17 pm (0 minutes ago)
ITS TIME SOMEONE SHOWED SOME BALLS.
YOU CAN READ THIS ON THE AIR.
THOSE FUCKING CANUCKS AIRED EMINEM MOSH AND JIHAD BULLETINS
ON THE AIR at Edge 102.1 Today.

I'd like them to know I'm Rollin Down Rodeo With a Shotgun
Evil Empire - Rage Against The Machine
AMERICAN MUSIC.

And I've got my http://double00.blogspot.com set for CANUCK.

Chris B.

Thursday, January 19, 2006

Jensen jxR9

The Jensen jxR9 XM Sattellite radio looks like a field kit for making bombs. It contains the following - The Radio itself - which is large and unweildly - supposedly for primary automotive usage - an infared remote control with batteries AAA - an antenna wire that is the size of a soccer net (who needs this in their car?) and a unit that "holds the radio) which contains the electronic connections for the audio and car charger units. If I've forgotten anything - forgive me, I just bought it at WalMart for 53.00 last night.

Saturday, January 14, 2006

To the streets - Cops Scoping My Record Purchases

I went shopping at Wal Mart last night and there was 5.0 there to watch me buy my Biggie Album...I threw a 20 at the clerk and took off. In the future I won't. I'll ask them point blank - what the fuck do you think you're looking at...

I buy what I want bitch,

It didn't even have an Advisory Sticker on it and I'm 32.

Eat shells.

Sunday, December 25, 2005

CVS JUST PUT A HIT OUT ON LARRY KING

CVS = Bloods - Fuck CVS PHARMACY = ENDING THEIR FUCKING LIVES AT GUNPOINT. BAN ME

COPY TO GEORGE H.W. BUSH = RUMSFELD = WHITEHOUSE.GOV

I WILL REITERATE + THE BLOODS KILLED TOOKIE.

ARNOLD = CRIP LOVE

Nazi Pope Loves Judy Garland

http://double00.blogspot.com/

Did anyone miss the Red Slippers on Colbert?

FUCK BENEDICT THE SCHMOOZE. THERE'S NO LOVE FOR NAZIS.

More FUCK TAGS.

23 IRONCOW73 Blue Vick Upstate
IRONCOW73 NBC TO BE WHOLESALE SLAUGHTERED BY MICROSOFT
01:25 IRONCOW73 Jacked Into MSNBC - Jackson Rolling Heads Now
IRONCOW73 BlackWallSt = Bloody Sunday = Bono
01:26 IRONCOW73 'The Shots Rang Out In A Memphis Sky...'
IRONCOW73 'They Could Not Take His Past...'
01:27 IRONCOW73 Jackson = MALPRACTICE AGAINST AMA BOARD OF PSYCHIATRY
01:28 IRONCOW73 I hope you're hearing this loud and clear. I do not stutter.

Speaking of Red Tags..Folgers - Bitch

G-UNIT SOLDIERS...BUY SOME STARBUCKS AND START STEALING SUV's With ON-STAR...

ON-STAR = NAZI POLICE BEATING OF KATRINA MAN

FUCKCILLO CHEVROLET/TOYOTA

They Laughed Me Out Of The Shop And Gave me a Billy FUCKCILLO Bobble Head.

I gave it to a Terrorist and Sold Him Out to the NSA.

SELL GM = SELL OR DIE
BUY NISSAN = BUY OR DIE.

Time To Take Down The Big Game...

TOM HANKS IS A SATAN WORSHIPPING NAZI.
SO IS BILL MURRAY.

Vendetta Discovered Care of FEDEX.com
Brown Should Take Shots From Citadel Too.

RED BULL GIVES YOU WINGS

Just wait till the indians take down Phillip Morris...There's Going to Be Blood on the Sidewalk

Phillip Morris International = SELL OR DIE - BLACK WALLST SAS CRIPS POSSE

SELL BLUES FOR DUMMIES TO HUSTLER

BLUES FOR DUMMIES = SMOKIN IN THE BOYS ROOM = DEVIL NAZI

8675309 = MUSIC TERROR

Find This Fuckers Number And Sing About It.

GENE RODDENBERRY IS A NAZI

TJ HOOKER WAS NYPD.

KILL BARBARA WALTERS

MTV MADE IS TRYING TO FUCK MY BROTHER

MADE = MARK - END OF STORY.

FUCK GOOD CHARLOTTE HARD.

THREE ON A MATCH

EXECUTED WITH PRECISION.

Fuck The Italian Courts...

LANCE ARMSTRONG GUNNING FOR SMITHKLINE

KILL THOSE FUCKERS LANCE!

Janes Rocks

Jane's Combat Simulations

Advanced Tactical Fighters

Jane's Combatstick Edition

Readme file



(To better view this file, select Edit-> Wordwrap)



===========================================================================



NOTE: The Customer Support information available by hitting the F1 key

during installation has been changed. See the bottom of this file for

the latest Customer Support information.



===========================================================================



JANES/F-16 COMBATSTICK SETUP FOR ATF



Your Janes/F-16 COMBATSTICK is supported within Advanced Tactical

Fighters. To calibrate your stick, start ATF and choose Create Quick

Mission. Then choose the OK button at the bottom of the screen. Once in

flight, press the (Esc) key to pause the game and bring up the inflight

menu. Under the CONTROL menu, go to Stick and select Jane's Combat Stick.

Follow the onscreen prompts to calibrate your stick properly.



JANES/F-16 COMBATSTICK SOFTWARE



The Jane's/F-16 COMBATSTICK software is not required for use with Advanced

Tactical Fighters. But in case of difficulties you can use the software

to test the operation of your joystick and/or gameport. You can find the

Jane's Combat Stick software on the CD in the CH_STICK directory.



For those with Windows 95, there is a joystick driver provided on the CD

in the CH_STICK directory. This driver is only for Windows 95 games and

is not needed to run Janes ATF. To install the Win95 driver, run the SETUP

program also located in the CH_STICK folder.



The Jane's/F-16 COMBATSTICK Electronic Manual and the testing/centering

software included with the F-16 COMBATSTICK can be stored on your hard

drive for faster operation and convenience. The "INSTALL" program creates

a directory on your C: drive called "CHF16CS" and copies all the files

from the CD-ROM directory CH_STICK into it. Follow these steps to run

INSTALL.



Insert the ATF disk into your CD-ROM drive and change

to that drive by typing:

D: (Enter) (assuming your CD-Rom drive is assigned as D:)

Then type: CD CH_STICK (Enter).

Then type: INSTALL (Enter) to copy the files from the CD.

Then type: JMENU (Enter) to run the menu.



The CD-ROM also contains a file to program your CH Throttle stick.

The file you will need to copy from the CD-ROM is ..\CF-THROT\ATF.KEY.

Follow the instructions that were include with your CH stick to

download ATF.KEY into your Throttle.



The CD-ROM also contains a file to program your CH Pro-Throttle stick.

The file you will need to copy from the CD-ROM is ..\PRO_THR\ATF.PTC.

Follow the instructions that were include with your CH stick to

download ATF.PTC into your Throttle.



===========================================================================



Here are the button configurations for the CH Throttle in ATF:



Button #1: Foward View (F1)

Button #2: Player > Target View (F7)

Button #3: Current View (F1 + V)

Button #4: Release Chaff (Insert)

Button #5: Release Flare (Delete)

Button #6: Damage Report (D)



2 Way Button:

Down: Decrease Radar Range (.)

Up: Bay Door--Open and Close (O)



4 Way Hat:



Up: Brakes (B)

Down: Flaps (F)

Right: Next Contact (T)

Left: Jamming (J)





Here are the button configurations for the CH Pro Throttle in ATF:



Button 1: Radar, but only works if you press the "R" button on the

keyboard first. Actual keyboard command: LSHIFT 9.

Button 2: Harm Seeker (turns on/off). Actual keyboard command: M

Button 3: IR Seeker (turns on/off). Actual keyboard command: I

Button 4: Autopilot (turns on/off). Actual keyboard command: A

Hat #1:

Push to the Right: Other View (turns on/off). Actual keyboard

command: LSHIFT 3

Push to the Left: NAV View info (turns on/off). Actual keyboard

command: LSHIFT 6

Push Up: Shows Front View when on an external view only. (turns on/off).

Actual keyboard command: LSHIFT 2

Push Down: RWR (turns on/off). Actual keyboard command: LSHIFT 5

Hat #2:

Push to the Right: Next Contact. Actual keyboard command: T

Push to the Left: Previous Contact. Actual keyboard command: LSHIFT T

Push Up: Central R/V Target. Actual keyboard command: '

Push Down: Deselects target. Actual keyboard command: ;

Hat #3:

Push to the Right: Weapons Status (turns on/off). Actual keyboard

command: LSHIFT 8

Push to the Left: Envelope View (turns on/off). Actual keyboard

command: LSHIFT 1

Push Up: System Status (turns on/off). Actual keyboard

command: LSHIFT 7

Push Down: Radar Cross Section (turns on/off). Actual keyboard

command: LSHIFT 0

Hat #4:

Push to the Right: Looks right. Actual keyboard command:

RSHIFT Right Arrow Key

Push to the Left: Looks to the left. Actual keyboard command:

RSHIFT Left Arrow Key

Push Up: Looks straight up. Actual keyboard command:

RSHIFT Up Arrow Key

Push Down: Looks down (after you choose the look up key). Actual

keyboard command: RSHIFT Down Arrow Key



===========================================================================

SPECIAL ADDITIONS



Since the release of Advanced Tactical Fighters, several new features have

been incorporated into the game. This document describes how to perform

carrier takeoffs and landings (which were not available in ATF) and covers

all changes. For ease of reference, some section headings (such as Fly

Single Mission) are named to correspond with the appropriate option in the

Choose Activity screen.



PLAY SINGLE MISSION

When you select PLAY SINGLE MISSION from the Choose Activity screen, the

Fly Single Mission screen appears. From the menu bar, you can now select

AIRCRAFT. You'll find this same AIRCRAFT menu on several different

screens in the game. (See Create Quick Mission, below, for additional

information on this menu.) The AIRCRAFT menu has one option in this

screen: FLY ALL lets you fly any aircraft in the game.



Once you select a mission to fly, the Mission Map screen displays. The

aircraft text button to the right is usually inactive. With the FLY ALL

option active, you can change your plane type from this screen (but you

won't see the Aircraft Selection screen after clicking OK).



CREATE QUICK MISSION

When you select CREATE QUICK MISSION from the Choose Activity screen,

you'll see the new AIRCRAFT menu, but with two options: FLY ALL As above.



ERA Limits the aircraft and weapon selection to those available during

certain time periods. (The list of available objects changes for each era.)



1956 - 1976 Limits available aircraft and weapons to these years.

1956 - 1982 Limits available aircraft and weapons to these years.

1956 - 1996 Limits available aircraft and weapons to these years.

ALL (1956 - FUTURE) No restrictions on aircraft or weapons.



CREATE PRO MISSION

One of the biggest improvements to the game is that you have more control

over mission creation. When you select CREATE PRO MISSION from the Choose

Activity screen, the Mission Creator screen appears as usual. However,

you'll See the following new menus, and more options in existing menus:



OBJECT

ADD TO WING Two new wings exist - PURPLE and YELLOW.

ADD TO GROUP You can now group together TRUCK and/or TANK icons.

Choosing this option adds the selected object to a group. To specify a

group, select a unit color (just as you select a wing color for

aircraft).

REMOVE FROM GROUP Remove the selected ground object from its group.

MAKE GROUP LEADER Establish a single ground object as the leader. By

setting waypoints for this object, you provide a collective set of

waypoints for all other objects in the group. They automatically

follow the leader.



MULTI-PLAYER Allows the person who creates a multi-player mission to

impose limits on lives and time.

TIME LIMIT Set the multi-player mission time to UNLIMITED, 1,

2, 5, 10, 20 or 30 minutes.

NUMBER OF KILLS Set the number of kills needed to win the game to

UNLIMITED, 1, 2, 3, 5, 10 or 20.

END SCENARIO CONDITIONS Set who must make the specified number of kills

(TOTAL, BY ONE SIDE or BY ONE PLAYER).

NUMBER OF REVIVES Set how many lives each player gets to UNLIMITED,

0, 1, 2, 3, 5 or 10.

REVIVAL DELAY Set time delay between death/revival (no delay, 10

seconds, 30 seconds; or 1, 2 or 5 minutes).

REVIVAL DISTANCE Set how far away from the battle a rejoining player is

revived, to 5, 10, 20 or 40 miles.



AIRCRAFT Provides player access to all aircraft, or limits air-craft,

weapons, ships and vehicles to those available during certain eras.

(This only works in player-created missions.) See Create Quick Mission,

for details.



3-D MAP IN PRO MISSION CREATOR

If you enjoy creating missions, one of the most useful additions is the

3-D map view. This feature allows you to pan around, view and precisely

move individual objects in a close-up view of an airport or other base

you've created.



To use the map:

L - Select an object from the map (preferably a ground object).



3 - Activate the 3-D map from the Create Pro Mission screen.

(Press 1 to return to the normal map view.)



The 3-D map places you at ground level, and has two functions.

Once you're in the map, you can either pan the view around the

selected object, or move any object on the map.



Panning the View

Arrow keys - Pan (slew) the view 360 degrees around the currently

Selected object.



Moving Objects

Ctrl-S - (Toggle on/off) Locks perspective. (This allows you to

manipulate specific objects). The currently selected object has a small

pink box on top of it.



ARROW KEYS - Move object forward, backward, left or right.

PAGE UP - Increase object's altitude.

PAGE DOWN - Decrease object's altitude.

INSERT - Double the increment of each arrow key movement.

DELETE - Halve the increment of each arrow key movement.





===========================================================================

CARRIER TAKEOFFS AND LANDINGS



This section teaches you how to perform carrier takeoffs and landings

step-by-step. Only a few missions involve carrier takeoffs and landings,

but you'll need to know the basics beforehand.



Taking Off

When a carrier mission starts, you begin on the catapult, ready to

launch. If you are unfamiliar with the HUD - the flight information

displayed in green in the center of your view - you might want to pause

the game and refer to page 3.2 in the ATF manual. (It gives a detailed

explanation of HUD items.)



Ctrl-P - You can pause flight at any time. Ctrl-P lets you pan the

camera in external views while paused. Press Ctrl-P again to resume

flight.



NOTE:

If you have trouble at any point in this first fly-through mission, you

can jump into an external view of your aircraft and activate autopilot

(press A). This allows you to watch the correct procedure. To resume

control, press A again, then 1 to return to the normal view.



Ready on the CAT

The CAT officer, visible to your right, is signaling you to increase

power.



Check the upper-right corner of the HUD to verify that flaps are

extended. (FLAP should appear there.) This happens automatically at

takeoff; when you land, you have to manually extend them (press F).

If your aircraft can afterburn, press 6 to autopilot off of the

carrier.



When you see the nose raise up, pull back on the joystick a bit. (Pitch

up when the horizon line drops below the center of your HUD.)



G - As soon as you're airborne, retract the landing gear and fly at a

Slight climb until airspeed reaches 200 knots.



F - Raise your flaps. (Extending flaps provides lift and increases drag;

raising them reduces both lift and drag.)



When flying an airplane with afterburners, reduce throttle to 5.





===========================================================================

INSTRUMENT DISPLAY WINDOWS



Several of the display windows have been changed slightly:



FRONT VIEW OR IR/LASER TARGET WINDOW (Shft-2)

This window now displays your aircraft's current altitude and speed.

TARGET OR RADAR/VISUAL TARGET WINDOW (Shft-4)

If EASY TARGETING is turned off in the IN-FLIGHT menu bar, you can't

activate this view at will. The window only appears if you have an IR,

radar or HARM sensor active, or if your target is within visual range.



RADAR WINDOW (Shft-9)

The Radar Window now has separate air and ground modes. In air mode, the

radar ignores anything traveling slower than 90 knots. In ground mode,

it ignores anything traveling faster than 90 knots.

R - Switches radar to air mode.

Ctrl-R - Switches radar to ground mode.



EASY TARGETING

If the EASY TARGETING option in the IN-FLIGHT menu bar is inactive, the

target box only drifts to the edge of the Head-Up Display. If the option

is active, the box drifts to the edge of the screen. (Previously, the

box moved to the edge of the screen in both cases.) Also, the Target

View window (Shft-4) will not open until you have the target in sight.



REMOTE TARGETING

The largest in-flight addition to ATF is the ability to download

target information from sentry aircraft, like the E-3 AWACS, IL-76, E-2C

Hawkeye, Recon drone, or E-8C J-Star. All are equipped with special

radars that transmit targeting data to other friendly aircraft.

In ATF, you could see targets as far as 150km away, but you were unable

to target them. If you can find a friendly sentry plane, you can target

anything that it can see with its radar in a 150-km radius. This

function is most useful if you're flying planes with limited radar

range (less than 150km).



Activating remote targeting is easy:

Add a friendly E-3, E2 Hawkeye to the scenario (for air

targeting), or the E-8 J-Star or Recon drone (for ground targeting).



Shft-A - Toggle remote air targeting on. This automatically downloads air

targets to your radar.



Shft-G - Toggle remote ground targeting on. This automatically downloads

a nearby J-Star's ground targets to your radar.



R - Activate your Radar Window. Peach-colored dots on the radar are

targets seen by your sentry aircraft. You can target anything it can see

in the usual manner.



Shft-M - Toggle the In-Flight Nav Map. Remote targets display on the map.





===========================================================================

MULTI-PLAYER OPTIONS



Several improvements have been made to multi-player combat to increase the

level of realism, and the host now has additional control of multi-player

games. (Press q to pause the game and display the menu bar.)



MULTI-PLAYER MENU

AIRCRAFT Limits aircraft and weapons to those available during certain

historical periods. See Create Quick Mission for details.



REDUCE BULLET ACCURACY Reduces bullet accuracy to 30% or 60%.



ALLOW FIND NEAREST When active, enables the Ctrl-Z, Ctrl-X and Ctrl-A

"find closest target" keys (nearest enemy aircraft, ground target or

friendly aircraft, respectively). De-activating this is useful when

players are flying stealth aircraft (it gives them their intended

advantage).



Note: More multi-player options are available in Pro Missions.





===========================================================================

IN-FLIGHT MENU BAR



CHEAT

ENEMY AI Sets all enemy skill levels to NOVICE, AVERAGE or UNCHANGED.

(Previously, this couldn't be altered during a mission.) This will affect

how medals are awarded.



SLEW VIEW/VECTOR THRUST Switches the function of the joystick hat

switch to SLEW VIEW (as in U.S. Navy Fighters/Marine Fighters) or VECTOR

THRUST (as in ATF).



IN-FLIGHT NAV MAP

The game now has an in-flight navigation map that looks like the map in

the Create Pro Mission screen. It will show stationary objects, known

waypoints for the player, and threat ranges for known SAMs. The MAP

option on the IN-FLIGHT menu bar has three nav map options:



PAUSES FLIGHT? If active, pauses the game whenever you open the map in

single-player missions. (Keeping this function inactive, however,

updates the map as objects move in real time.)



DISPLAY WINDOWS? Allows your Display Windows to appear onscreen while

you're in map mode. (This is useful when you're in the nav map and

aren't using the PAUSES FLIGHT option.)



SHOW? Displays certain types of items on the map. (See Show Menu on

page 6.4 of the ATF Reference Manual.) You can activate the in-flight

map any time during a mission. If an object does not appear in your

briefing map, however, it won't appear on the in-flight map until

you've detected it with your radar or RWR.



Shft-M - Toggle in-flight navigation map.



ARROW KEYS - Scroll map display.



If you have friendly sentry aircraft and haven't already activated the

download toggle, you can do so from the map:

Shft-A - Toggle remote air targeting on to download air targets.



Shft-G - Toggle remote ground targeting on (J-Stars only) to download

ground targets.



You can zoom in and out by left-clicking the +/- switch.



If you have an object selected when you enter the in-flight map, the

object has a selection box around it.



NOTE: The RWR gives general information on objects within its range

(such as "fighter" or "bomber"). The radar provides more specific

information on a single object (such as "MiG-29").





===========================================================================

AIRCRAFT AND ARMS



Gun Updates

Cannon - The Gsh-301 is more accurate. It and all 30mm cannon

now have a longer range.

GSM-301 - This has improved range and accuracy.

Tu-26, Tu-95 - The player can now control the rear guns on these aircraft

(when in 2rear view) and track targeted planes.

"Guns only" COMBAT - The "guns only" option in Quick and Multi-Player

missions no longer allows you to load rockets or HARM missiles.



Weapon Updates

AA-12 - The name "Amramski" has been updated and is now "Adder."

AIM-120 - This missile has a longer maximum range, with a minimal

chance of hitting at maximum range.

AAMRAAM - The targeted aircraft's RWR will not pick up an AAMRAAM

missile until it moves within 5 miles.

AIM-7, AA-10 - This missile has improved range and accuracy.

AIM-9X - This missile has improved shot capability (high-aspect).

IR MISSILES - The minimum IR-guided missile range has been changed from

0 to 4000 feet.

RADAR MISSILES - The minimum radar-guided missile range has been changed

from 0 to 2 miles.

ROCKETS - The accuracy of rockets against aircraft has been reduced.

The AGM-84 SLAMS and HARPOONS cannot target aircraft.

The AEMP now has the ability to permanently damage your aircraft's

avionics.





===========================================================================

NEW WEAPONS



BACKFIRE MISSILE - This new missile can alter the direction of its thrust

and make a 180° turn, allowing you to fire at targets behind you (in

Su-35 only).

B-13L Rocket Pod - This new air-to-ground rocket pod is the Russian

equivalent of the LAU-10. It launches five individual rockets without

any guidance system.

B-8M1 Rocket Pod - The near-equivalent of the LAU-61, this Russian

rocket launcher carries 20 rockets.

CBU-87/B - A CBU-series cluster bomb, this weapon has no guidance

system. It destructs some 500 feet above ground, releasing small

bomblets that cover a large area.

GBU-28/B, 29/B, 30 - These JDAM (Joint Direct Attack Munition) bombs use

optical guidance and have an onboard Global Positioning System. No PAVE

pod is required for launch.

Mk-20 Rockeye II - This cluster bomb is unguided. Like the CBU, it

explodes above ground, scattering armor-piercing bomblets.

Mk-82 AIR - The AIR version of the Mk-82 drops seven retarded freefall

bombs. Because of their high drag potential, the delivering aircraft has

time to escape the blast radius. Typically, the AIR is used for

low-altitude bomb runs.

RBK-250/500 - Similar to CBU-89/B bombs, these Russian cluster bombs use

an expandable bomb cassette to eject bomblets just before impact.





===========================================================================

Weapon Information Chart



ROCKETS SEEKER TYPE EFFECTIVE RANGE (NM) PREFERRED TARGETS

B-13L None 1nm (line-of-sight) Armor, Structures, Personnel

B-8M1 None 1nm (line-of-sight) Armor, Structures, Soft targets, Personnel

BOMBS SEEKER TYPE EFFECTIVE RANGE (NM) PREFERRED TARGETS

CBU-87/B None 1nm/1000ft of altitude Light structures, Personnel

GBU-28/B Laser 1nm/1000ft of altitude Large or vital targets, Ships

GBU-29/B, 30 Optical 1nm/1000ft of altitude Large or vital targets

Mk-20 ROCKEYE II None 1nm/1000ft of altitude Large targets

Mk-82 AIR None 1nm/1000ft of altitude Large or vital targets

RBK-250/500 None 1nm/1000ft of altitude Structures, Vehicles, Personnel





===========================================================================

STRATEGIES & TACTICS



Due to the increased weapon effectiveness and enemy AI, we offer

the following tips for improving your chances of success.



The increased realism of the cannon used by the MiG-29 and Su-27

series fighters have resulted in a higher degree of difficulty

when maneuvering in close-in dogfights. It has been changed to

model the incredible accuracy of the Gsh-301, which is laser

ranged. It also models the longer range of the 30MM projectiles

which allows the enemy to hit your aircraft far earlier than you

can hit theirs during head-on cannon passes. To counter this new

threat, you might consider utilizing the following Air Combat

Maneuvering tactics.



1. Try to take out these fighters with missiles first. The AIM-120

missiles have been upgraded, so take advantage of them.



2. Use your wingman's missiles. Consult the manual for wingman

commands.



3. If you are forced to close because you are out of missiles, use

the ALT-W command to have your wingman attack all fighters.



4. Consider running if your mission allows. The enemy may run out

of fuel (be careful of your own status).



5. Lure the enemy over friendly AAA, SAM sites, or armed ships.



6. Avoid a zero degree deflection (pure head to head) pass. You

will have to force them into a turning fight. While approaching

the enemy fighters, keep them at your 10 or 2 o'clock.



7. Barrel-rolls while approaching also help avoid enemy cannon

fire.



8. Remember that Air-to-Air missiles now have minimum ranges (RMin),

so slow down when approaching to increase the time available to

fire your missiles. RMin for most radar-guided missiles is 2 miles,

for IR missiles it is just under 1/2 mile.





===========================================================================

SYSTEM REQUIREMENTS



RAM

Advanced Tactical Fighters requires 8 Mbytes to run. The exact memory

requirements are as follows:



CONVENTIONAL

You must have 490Kb of conventional memory free to run U.S.

Advanced Tactical Fighters.



XMS

You must have 6,900Kb of XMS free to run Advanced Tactical Fighters.



HARD DRIVE SPACE

TOTAL HARD DRIVE SPACE

A total of 80mb of hard drive space is required for digital music.

A total of 50mb of hard drive space is required for midi music.



ADDITIONAL HARD DRIVE REQUIREMENTS

Advanced Tactical Fighters also requires some additional hard drive

space for Quick Missions (10k) each, Pilots (4k) each, Pro

Mission Creator Missions (10k - 64k) each.



VIDEO

Advanced Tactical Fighters requires you to have a video card that

supports the VESA SVGA standard because Advanced Tactical Fighters

uses Super VGA graphics. In addition to having a VESA compliant

video card you must also have VESA driver and at least 1 Mb of video

memory. Please consult your video card manual or contact your video

card manufacturer to find out more information about your video

cards capabilities.



CPU

Advanced Tactical Fighters requires a 486-DX/66 or other Intel

processor to run. If you are runing Advanced Tactical Fighters on

a 486-DX/66 we recommend that you select VGA 320x200 for your combat

video mode. If you have a faster processor (486-DX4/100 and up), you

should be able to play in SVGA 640x480 (or higher if you have a

Pentium), and still maintain an acceptable frame rate assuming you

have Local Bus Video or PCI video. The detail levels you have

selected in the GRAPHIC OPTIONS will affect the frame rate and

486-DX4/100 and slower machines will have to turn the details down

in most cases.



Note: ISA Video cards will also slow the game down.





===========================================================================

PERIPHERAL SUPPORT



VFX-1 HELMET

This section contains information about the setup and usage of the Forte

VFX-1 Helmet with Advanced Tactical Fighters. Advanced Tactical Fighters

does NOT support the use of the Cyber Puck. You must use a Microsoft

mouse instead of the puck.



Before you run Advanced Tactical Fighters you will need to setup and run

your Forte VFX-1 software drivers. We suggest you create a batch file to

automate this process. The following is a step by step explanation of

the batch file creation procedure:



1. Type [Edit c:\forte.bat] and press the enter key.

2. Type [cd \forte] (if "forte" is not the name of the directory for

your VFX-1, replace with the name of the directory) and press the

enter key.

3. Type [zeroset] and press the enter key.

4. Type [vfx1.com] and press the enter key.

5. Type [60Hertz.com] and press the enter key.

6. Now save the FORTE.BAT file. Press [Alt-F], press the [X] key, and

then press [Y].



That completes creating the batch file called "FORTE.BAT."



Procedure for starting Advanced Tactical Fighters with the Forte VFX-1

Helmet



1. Place the helmet on a flat surface in front of you, facing the

monitor.

2. Go to the root directory [CD C:\] and type [FORTE] to execute the

batch file shown above. This will initialize and calibrate your

helmet.

3. Leave the helmet on the flat surface and change to the ATF

directory [CD C:\JANES\ATF].

4. Type [ATF] to start Advanced Tactical Fighters.

5. When you see the "Select the in-flight video mode from:" dialog

box choose the "320X200 for Forte VFX1 helmet" driver. Your Forte

VFX-1 helmet should now be operating properly. Note: If this is

not the first time you have run Advanced Tactical Fighters you will

need to change your video driver from the main menu. From the "Pref"

menu select the "Configure video hardware..." menu item. Now select

the "320X200 for Forte VFX1 helmet" driver.



If you experience any problems with calibration of the helmet, please

repeat this procedure.



If you get the error message "Can't find VFX-1 helmet" your helmet may

not be properly connected to your computer. Please refer to the VFX-1

installation and setup guide provided by FORTE to setup your helmet for

your computer. Make sure that the VFX-1 helmet works with example

software from Forte.



Virtual i.O Personal Display System i-glasses!

This section contains information about the setup and usage of the

i-glasses! with Advanced Tactical Fighters. Advanced Tactical Fighters

does NOT support the 3-D/Stereoscopic mode of the use of the I-glasses!.



Before you run Advanced Tactical Fighters you will need to setup your

i-glasses!. Please refer to the "HOOKING UP THE PC INTERFACE AND HEAD

TRACKER" section of your i-glasses! user's manual for details.



Install Advanced Tactical Fighters then execute [ATF]. When you see the

"Select the in-flight video mode from:" dialog box choose the "320X200

for Virtual I/O i.glasses! (new)" driver.



Test that your i-glasses! are working properly in the game. If your view

turns in the opposite direction of your head you will need to change the

video driver. Go to the main menu. From the "Pref" menu select the

"Configure video hardware..." menu item. Select the "320X200 for Virtual

I/O i-glasses! (old)" driver.



If you get the error message "Can't find VIO i.glasses!" your i.glasses!

may not be properly connected to your computer. Please refer to the

"TROUBLESHOOTING"

section of your i-glasses! user's manual for details. Make sure that

your i-glasses! work with the software supplied by Virtual i.0.





===========================================================================

NETWORK



WHAT IS A NETWORK?

A network is a series of computers with network interface boards linked

together by special cables.



ATF can be played over any network that has IPX support. IPX

(Inter-Packet Exchange) is a widely used standard for data communication

on many network cabling systems.



The most common form of network cabling today is called Ethernet.

Ethernet is a cabling and signaling specification originally developed

by Xerox in the late 70's. Over the years many new specifications have

been created for faster network access and throughput. The cost and

popularity of these systems have finally reached the point of home use.



WHAT TYPE OF ETHERNET NETWORK DO I NEED?

That depends on how many computers you plan to connect together. ATF can

connect up to 8 users per game on up to 10 different Group ID's. Once a

group is connected, another group of players can reuse the same network

ID. This gives you virtually no limit to the number of users that can

connect ATF on the same network.



Choosing the type of cabling system and network cards can be very

important. The two basic cabling types widely available today are Thin

Ethernet and 10 BaseT Ethernet. For 2-8 users you can use a simple Thin

Ethernet cabling system. For 8 - 16 users we suggest using a simple

10 BaseT cabling system. As you move beyond 16 users you will need a

more complicate 10 BaseT system that allows fast data transfer and low

latency between users.



Here is some basic information about the 2 most common Ethernet cabling

systems.



THIN ETHERNET

Equipment:

1. Thin Ethernet cable. The technical name is RG-58 and the technical

name for the connectors are BNC. The cable is often referred to as

50 ohm Coaxial cable (coax). It looks like the cable connected to

your TV set.

2. T-adapters (1 per computer)

3. Terminators (2, one for each end of the cable)



Pros: This is the most inexpensive Ethernet system to setup. It does

not require you to purchase a network hub. The cable is

inexpensive and it's easy to install for small groups.

Cons: This system slower and can not handle as many users as 10 BaseT.

It can be difficult to trouble shoot. In this system 1 cable is

used to daisy chain all the computers together. Any break in the

cable can disrupt the entire network. Each end of the cable must

have a terminator to absorb the signals when they reach the end.

Improper termination can cause your network to slow down or stop

working.



10 OR 100 BASET ETHERNET

Equipment:

1. 10 BaseT Ethernet cables. The technical names for the cable are CAT3

or CAT5 and the technical name for the connectors is RJ-45. The cable

and connector looks like a larger version of your telephone cable.

Cat3 is rated with use up to 10 Megabits/Second and Cat5 is rated up

to 100 Megabits/Second.

2. 10 or 100 baseT Hubs. These networks require you to purchase a HUB

to connect your computers together. A network HUB is small box with

several RJ-45 jacks used to connect several computers together. This

allows a computer to send messages to another computer connected to

the same HUB.



Pros: This is a fast Ethernet cabling system. It is an easy system to

expand and to trouble shoot.

Cons: This is a more expensive system than Thin Ethernet.



HOW DO I SETUP AN ETHERNET NETWORK?

It is easy to set up your own small network. We strongly suggest that

you purchase a network starter kit. This will provide you with all

(or most) of the items you need to connect 2 or more computers. At a

minimum you will need the following equipment.



1. Two or more computers.

2. A cabling system to connect your computers.

3. A network interface Board for each computer.

4. DOS IPX network drivers for your network board.



The instructions that come with your network starter kit will guide you

through the installation process.



HOW DOES ATF USE MY NETWORK?

ATF communicates over your network with the IPX protocol. ATF will work

across your LAN (Local Area Network) or WAN (Wide Area Network). ATF

does not require you to be connected to a server, only that an IPX

driver is loaded. Typically you will only need 3 drivers to run ATF.



1. Link Driver. This is also known as the LAN driver. It's specific to

the network board installed in your computer. The file name of this

driver is usually the name or part number of your network board.

2. Link Support Layer. This drivers serves as an intermediary between

your Link Driver and your IPX driver. The filename of this driver

is usually called LSL.COM

3. IPX driver. This is the Inter-Packet Exchange driver that ATF uses

for communication. The filename of this driver is usually called

IPX.COM or IPXODI.COM.



During the connection process ATF searches for other ATF users in your

Group ID. By default, ATF looks for users that that can send and receive

data from your computer at no more than 1/3 of a second. You can

override this default by typing in the users network address. For more

information on how to connect please see the NETWORK PLAY section of

your ATF Reference Manual.



HAVING NETWORK TROUBLE?

Unfortunately a successful connection doesn't mean your network has

fast enough throughput to play ATF. Most networks have a fast enough

peek data transfer rate to play ATF but may not have a low enough

latency rate. Most LAN's or WAN's used at your place of work are

busiest during standard working hours. During these times of peek

network usage you may have trouble connecting, staying connected, or

experience a slowdown in frame rate. The easiest way to solve this

problem is to play early in the morning or late in the evening when

the the other network traffic is at a minimum. You could also request

that your network administrator place you and your fellow ATF pilots

on the same network HUB or Router.





===========================================================================

MODEM

Please refer to the MODEMDB.TXT file located in the ATF installed

directory for information on creating your own custom AT command string

sets.



SUPPORTED BAUD RATES

The suggested baud rates are 9600, 14400, and 28800. Some modems will

only accept AT commands at 19200 and 38400 (i.e. some U.S. Robotics

models). However the game only supports transfer rates of 9600, 14400,

19200, and 28800. If you have a modem that requires you to send AT

commands at 38800, you will need to change the initialization string

in order to set the connect speed to a lower supported rate. For example,

with a U.S. Robotics modem, you want to add &N10 to your init string to

set the modems connect speed to 19200.





===========================================================================

MISSION TEXT

Please refer to the BRIEFING.TXT file located in the installed ATF

directory on your hard disk for detailed instructions on creating

mission briefing/debriefing text for ATF.





===========================================================================

TROUBLE SHOOTING



I AM NOT GETTING A SELECT PLANE SCREEN IN SINGLE MISSIONS. WHAT AM

I DOING WRONG?



You have the fly all option selected, and there are too many planes

to fit on the tarmac. However, you may change your plane by

clicking on the plane text box on the right side of the mission

map screen.





There are several problems that you may run into when attempting to run

ATF. The most common problems are lockups and error messages that

appear before entering the game. All of these can be fixed as long as

you are using the proper hardware supported by the game.



IF YOU ARE GETTING ERROR MESSAGES

If you are receiving an error message when running the game, you can

generally solve the problem by making a boot disk. Please refer to

the 'CREATING AN MS-DOS BOOT DISK' section of the INSTALL GUIDE for

detailed instructions.



IF YOU ARE GETTING A BLACK SCREEN LOCKUP

There are several possible causes for a black screen lockup. Most of

these problems are caused by an incorrect sound card set up, though

they may also be caused by a non-Microsoft mouse driver or a video

card that has not been properly set up to run in SVGA mode.



1. When you first run the game it will ask you to set up your sound

card. Before we do this we will need to find out what your sound

card is and what settings it has. The way to do this is to find the

SET BLASTER line in the AUTOEXEC.BAT file that is loading off your

boot disk or hard drive. If you don't know how to check this, type

in SET and hit the enter key. This should bring up a small list of

lines, including one that starts BLASTER=. This should be followed

by a letter A, I, D, and T (there may be other letters, but we don't

need to worry about them). The number after the A is your I/O port

address, the number following the I is your IRQ (also known as your

interrupt) channel, the number following the D is your DMA channel,

and the number following the T is the type of Sound Blaster (or

emulator) that you are using. For example, the line might read:

BLASTER=A220 I5 D1 T4. This would mean that you are using a Sound

Blaster type 4 at address 220, IRQ 5, and DMA 1. These numbers are

important for choosing your sound card settings so you may want to

write them down before starting the game.



2. When you run first run the game and it asks you for the type of

sound card you are using you should enter "Sound Blaster or Clone"

for Sound Blaster cards and clones IF THE NUMBER AFTER THE "T" ON

THE SET BLASTER LINE IS 1 OR 2. If the number is 3 or 4 you should

choose Sound Blaster Pro. If the number is a 6 you should choose

Sound Blaster 16. If you don't see a selection that fits, or if you

don't know what to choose, try "Sound Blaster or Clone". After you

choose the card, the game will ask you for the port address (the

number after the A), the IRQ (the number after the I), and the DMA

(the number after the D). Choose the numbers you looked up on your

SET BLASTER line EVEN IF YOU THINK YOUR SOUND CARD SETTINGS ARE

DIFFERENT or the GAME thinks the settings are different.



3. If you are getting a lockup and setting up the sound card correctly

doesn't fix it, it may be related to your mouse. Advanced Tactical

Fighter's requires a Microsoft mouse driver to run. This does NOT

mean that you must have an actual Microsoft mouse, but the software

that runs it must be from Microsoft. Microsoft mouse drivers should

work with any 100% compatible mouse, and can be found on your original

Windows or DOS disks. To see if you have a true Microsoft driver,

try running the mouse manually at the DOS prompt. If it is a

Microsoft driver, it will say "Microsoft (r) Mouse Driver Version".

If it does not say this, or if it says Microsoft MODE, then you are

NOT running a Microsoft mouse driver. If you need any help expanding

your mouse driver off of a Windows or DOS disk, or if you need any

help figuring out if you HAVE a Microsoft driver, please contact

EA Product Support or a local technician in your area.



4. If your sound card is set up properly, you are running a Microsoft

mouse driver, and your game is still locking up, you may have a video

card that is not set up properly for SVGA. This game, like many

coming out now, runs in super VGA graphics mode. This allows the

game to run in high resolutions like 640 x 480. In order to run in

this mode, you must have what's known as a VESA driver running. A

VESA driver is a piece of software that will tell your video card to

run in high resolution. Windows, for example, automatically runs one

of these when it boots up. The driver for Windows is different from

the one for DOS however, so you may be able to run in 640 x 480 in

Windows, but not in DOS without running a separate driver.

Fortunately, many video cards are now coming with the VESA driver

built in so you don't have to do anything to get SVGA graphics.

There are still many cards that require a VESA driver, however, such

as the Diamond Viper, ATI Mach 32, and other cards. If you can't find

your VESA driver you should contact your video card manufacturer and

ask if they have a VESA driver specifically for your card. This

should fix the problem. Many times the card will come WITH the

driver so may want to check your video card documentation first.

For example, if you have a Diamond Viper, you will have to type in

"C:\VIPER\VPRMODE VESA" before running the game so that the card is

ready to run in SVGA mode. If you have an ATI Mach 32, you will

have to type in "C:\MACH32\VVESA".



5. If none of this has worked to fix the lockup, you should try making

a boot disk as described in the 'CREATING AN MS-DOS BOOT DISK'

section of the INSTALL GUIDE. This is an important step in trying to

get rid of a lockup. For example, you may be changing the refresh

rate of your video card, which can often cause it to fail to run

properly in the game. If you explicitly follow the directions above,

you should be in great shape.



I HAVE AN ATI 3D EXPRESSION VIDEO CARD, AND THE SCREEN IS BLANK

WHEN I GO INTO FLIGHT.



The ATI 3D Expression card does not currently work with ATF

and ATI is currently researching the issue.



Contact information for ATI is:



(905) 882-2626 . . . . . Customer Support (voice)

(905) 882-0546 . . . . . Customer Support (fax)

(905) 764-9404 . . . . . ATI DOWNLOAD BBS (8N1)



Web Site: http://www.atitech.ca

FTP Site: ftp://ftp.atitech.ca



I HAVE A DIAMOND VIPER VIDEO CARD, AND IT WILL NOT WORK WHEN I TRY

TO PLAY ATF.



The Diamond Viper card does not currently work with ATF.



I HAVE A WAVEBLASTER DAUGHTERCARD IN MY SYSTEM, AND I AM GETTING

NO MUSIC CHOICES. WHAT DO I DO?



Rename the 4B.LIB file in the ATF directory, to 4B.OLD.

Then rerun the game. You should now get all of the music

choices.



IF YOU ARE STILL HAVING ERRORS OR LOCKUPS

If you are still having trouble, or just want some help with any of the

above steps, please do not hesitate to contact EA Product Support.

We are more than happy to help you at any step along the way. There are

several ways to get a hold of us, including by phone, fax, BBS, or mail.

A detailed list of how to contact us can be found below.





===========================================================================

EA PRODUCT SUPPORT

If you have any questions or comments you may get in contact with an

Electronic Arts Product Support Technician in any of the following

ways:



EA Phone Tech Support:

(650) 572-2787

HOURS: (Pacific Standard Time)

8:30AM-11:45AM and 1:00-4:30 M-F

EA Tech Support Fax:

(650) 286-5080

Mail:

Electronic Arts

P.O. Box 7578

San Mateo, CA 94403-7578

Internet: For technical support and upgrade questions

Support@ea.com

JANES COMBAT SIMULATIONS WebSite:

http://www.janes.ea.com

The Shitlist Goes Ballistic

Pechorin = Serb Nazi
Hank_el-Bashir = Jihad
Redwolf24 = Wikipedia Admin complaining about http://en.wikinews.org/wiki/User:Death2Fuhrer = Matt Wolf ?

King William will take a Bullet before the Coronation.

Kaiser Wilhelm is a subject of The Great Gatsby

Saturday, December 24, 2005

NY Blackouts - 77 Riots

Threatening me with a blackout GXTI? Hmmm. We invented the NY Blackouts Bitch!

ChrisAlan1993 http://double00.blogspot.com
ChrisAlan1993 yeah - I'm attentive
GXTi that was immature, chris
ChrisAlan1993 ask the nazi mule pack if its immature..
* GXTi sighs
GXTi this is not a playground for your politics
ChrisAlan1993 sorry the time for politics is over
GXTi i dont know what a "nazi mule pack" is and quite frankly i do not care
GXTi astronut: no, its not open source
GXTi sorry, a lot of the inner mechanics are closed
astronut GXTi: hmm?
astronut oh, of hyperion/
GXTi but its done by a pseudoserver called 'idorou'
astronut how come?
GXTi which does a bunch of stuff
>felipe< - happy holidays
astronut i'm saying getting the list...that's from that python script the EFF has, or you wrote your own?
GXTi ... nasty stuff :p
*christel* hmm
GXTi hmm
* astronut is trying to remember where it is
GXTi there are blacklists
GXTi (you can use them for things besides blocking)
GXTi but freenode maintains its own
astronut ya
astronut i didn't know hyperion is closed
GXTi we've considered publishing a blacklist
astronut kind of hpypocritical
GXTi no, hyperion is open
GXTi idorou is not

Come Share My Files Some More!

Here's what you get from the K. England Purple Heart POW Support Coalition...

/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg
/home/chris/HumiliateIraq.jpg

And you can take your encrypted mac bullshit and eat a dick.

You want to make me a slave...Think Twice Punk Bitches!

Patton Oswalt Satanist Revealed!

From http://www.PattonOswalt.com - "It's a kinder gentler Hellbound Gland..."

If you come a-caroling to my house, you're going to get yanked inside, strapped to a bed of pine trees, and force-fed a gallon of hot wassail while I recite the screenplay to IT'S A WONDERFUL LIFE. We'll laugh and laugh and scream and you'll be so bursting with Christmas cheer you'll beg me to scamper off and find a linoleum knife. "You've got to help me share all this Christmas cheer with the rest of the world!" you'll gurgle. Then I'm going to cut you open and make entrail angels all over the floor!

"All The Grog That's Fit To Blog"

Courtesy Noisecontrol Publishing
and http://www.microsoft.com

mediaslayer00

ABSOLUTE SHITLIST

#1) Ambi2 - Nazi - #wikipedia irc.freenode.net = Hard Target
#2) tomaw - Direct irc.freenode.net threat #freenode = Hard Target

The Current Shitlist

The current shitlist
#1)Astinus #gentoo
#2)Dagmar - ##Linux - Links to Korea
#3)JamesF - #wikimedia
#4)Chiacomo - #wikinews
#5)Drazak - Requested my Root Password irc.atheme.org
#6)Phoenix - Identity Theft irc.atheme.org

More to come